The Missing Chapters Get early access
Life skills for 11 to 16 year olds

The chapters school leaves out.

Short, game-like courses that teach teens how to be happy, handle big emotions, manage money and find a purpose of their own. For homeschoolers and kids at school alike.

Get early access See the four chapters

The free demo opens early 2027. Join the early list to be first in, and lock in the founding price: all four chapters for $149 instead of $249.

Contents
Four chapters, about a school term each. The free demo gives a taste of all four.
1Happinessneeds, emotions, purpose
2Moneywith the game
3Communicationreal-world tasks
4Entrepreneurshipa real business

Our kids feel hopeful. They don't feel ready.

Schools teach algebra and essay writing. Very few teach a young person how to look after their own happiness, handle stress, manage money or decide what they want to do with their life. Those are the chapters that decide how adult life goes.

8 in 10
young Americans feel optimistic about their future
51%
feel prepared for it
Gallup and Walton Family Foundation, Voices of Gen Z study, 2024. Ages 12 to 27.
Why these four

The least a young person needs to know, then room to grow.

Nobody knows what jobs will exist in 20 years. So we asked a simpler question: what does every young person need to survive and be happy as an adult, whatever the future brings? Then we kept the list short, so there is plenty of time left for them to follow their own interests.

Stand on their own

Earn a living more than one way, manage money, and keep learning when the world changes.

Money, Communication, Entrepreneurship
Be happy

Know what every person needs to feel well, and what to do on the days they don't.

Happiness
Find their own path

Work out what they're good at and what they want to contribute, before choosing a degree or a trade.

Happiness
The four chapters

Each one ends with something real.

Each runs for about a school term, an hour or two a week. Every chapter finishes with something your teen actually does, not a test.

Chapter 1

Happiness

What every person needs to feel well, from security and connection to privacy and meaning. How to handle strong emotions and stress. And how to find a purpose of their own.

Human needsEmotionsPurpose
They make: a needs check for low days, a stress plan for a real pressure point, and a one-page purpose statement
Chapter 2

Money

The different ways to earn a living, from a job or a trade to university. Then saving, borrowing, investing and tax, learned by playing a life simulation from age 17 to retirement.

EarningSaving and investingBorrowing and tax
They do: retire in the game on passive income, five times in a row
Chapter 3

Communication

Listening properly, knowing what you want from a conversation, and shaping a message for the person receiving it, in writing and out loud.

ListeningWritingSpeaking
They make: a real email or cover letter, with feedback
Chapter 4

Entrepreneurship

Spotting a problem, testing an idea, pricing it, selling it and counting the profit. The same skills make great employees: initiative, resourcefulness and good money sense.

IdeasPricing and sellingProfit
They do: turn $10 of materials into a profit, and keep it
Inside Chapter 2

Can your teen retire before 67?

In Retirement Hero they start life at 17 and make the calls: a job, a trade or university; a cheap share house or a new car on credit; the bank, the share market or property. Markets crash, jobs end, prices rise. They win when their investments pay for their life.

Every money lesson in the chapter is something they live in the game first, then understand.

Age
34
Freedom meter
62%
Passive income $31kYearly costs $50k
Age 31: Share market crash. Shares fell 27% this year.
Age 33: Promotion! Your pay rises to $118k.
Example game screen
How it's taught

Less lecture. More life.

Whole before parts

They jump into the full picture first, like a life simulation, and learn each idea when they need it.

No tests

Mistakes are part of learning. Progress shows in what they can do, so failing feels safe.

Real-world missions

Selling to the neighbours, writing a real email, planning for a real exam week.

Their choice

Teens pick what to tackle next. Having a say keeps them motivated.

How it works

Fits around school, homeschool or the holidays.

1
Join the early list

The free demo opens early 2027: a 30-minute taste of all four chapters, including a quick run of the money game. Early families get in first.

2
Choose your chapters

Start with one chapter or unlock all four. Your teen works through it online, at their own pace.

3
See what they made

Teens work on their own. Each chapter ends with something real they made or did, so you can see the progress for yourself.

Running a co-op or microschool?
Each chapter works for a group too. Tell us about your group and we'll send group pricing.
Pricing

Start free. Pay once per chapter.

No subscription. Prices in US dollars.

Free demo
$0

A mini lesson from each of the four chapters, including a quick run of the money game.

Get early access
One chapter
$79

Any single chapter for one teen. Keep access for a year.

Get early access
All four chaptersFounding price
$149$249

Save $100 when you pre-order before the demo opens in early 2027. The whole book for one teen, with three years of access, plus $49 for each brother or sister.

Pre-order for $149 Secure checkout by Stripe

“We are not education experts. We are pragmatists. We asked what our own kids would actually need to survive and be happy as adults, and wrote the chapters nobody was teaching.”

Sam and Tom, founders. Their company has taught languages in schools across the US, UK, NZ and Australia for more than 15 years.

Questions parents ask

When can we start?

The free demo opens early 2027. Families on the early list hear first and can lock in the founding price of $149 for all four chapters.

What age is it for?

11 to 16.

How much time does it take?

About an hour or two a week. Your teen works independently, so it needs no teaching time from you. Each chapter runs for about a school term, but they can go faster or slower.

Is the Happiness chapter a form of therapy?

No. It is education about wellbeing, not treatment. If your teen is struggling, please talk to your doctor or a mental health professional. Each chapter lists where to get help.

Is the money content financial advice?

No. It teaches how money works in general: saving, borrowing, investing and tax. The game uses simplified numbers based on long-run averages.

What do I need?

A laptop, tablet or computer with internet. You create the account, then add your teen. We never advertise to children.

My teen goes to school. Is it for them too?

Yes. It is built for homeschoolers and for kids at school. School rarely teaches these topics, so it works as an after-school or holiday course, an hour or two a week.

We're not in the US. Does it work for us?

Yes. The course is online and sold worldwide. Prices are in US dollars and your card converts them. The money game uses simple, general rules rather than one country's tax system.

Be first to try all four chapters.

The free demo opens early 2027. Join the early list and we'll email you the day it opens, plus a founding price for early families.

✓ A 30-minute taste of Happiness, Money, Communication and Entrepreneurship ✓ Founding price: all four chapters for $149, normally $249 ✓ One email when it opens. No spam, unsubscribe any time
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